Tag Archives: immersion

Getting Lost (pt. 5)

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Part 1 – Part 2 – Part 3 – Part 4 Controls: And so finally: the interaction between controls and immersion. Control schemes range the complexity gamut from the very simplistic (Pong,) to the overly complicated (some combos in the … Continue reading

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Getting Lost (pt. 4)

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Part 1 – Part 2 – Part 3 – Part 5 Gameplay: Gameplay has come a long way since Pong, however that does not mean games today have better and more immersive gameplay than the ubiquitous 1972 title. That claim … Continue reading

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Getting Lost (pt. 3)

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Part 1 – Part 2 – Part 4 – Part 5 Level Design: Level Design is one facet of game design that has very rapidly split into two distinct areas: linear, self-contained levels and open worlds. If experience has shown … Continue reading

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Getting Lost (pt. 2 – amended)

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Part 1 – Part 3 – Part 4 – Part 5 (Addendum at the bottom of the post.) Diegesis: The idea of having a story tied to a game is not a new concept. Even Shatranj, the game credited with … Continue reading

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Getting Lost (pt. 1)

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Part 2 – Part 3 – Part 4 – Part 5 (This will be a multi-post topic. Part one will consist of the introduction and the first of five topics covering immersion.) Immersion is defined by Wikipedia as: “…the state … Continue reading

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